Dr. Jon Pearce
pearce@cs.sjsu.edu
Bold face references are recommended.
[BOO] Grady Booch. Object Oriented Analysis and Design with Applications. Benjamin/Cummings, Redwood City. 1994.
[JAC-1] Ivar Jacobson, Magnus Christerson, Patrik Jonsson, and Gunnar Övergaard. Object-Oriented Software Engineering: A Use Case Driven Approach. Addison-Wesley, Reading, MA. 1992.
[JAC-2] Ivar Jacobson, Grady Booch, and James Rumbaugh. The Unified Software Development Process. Addison-Wesley, Reading, MA. 1998.
[KRU] Phiippe Kruchten. The Rational Unified Process, an Introduction. Addison-Wesley, Reading, MA. 1998.
[LAR] Craig Larman. Applying UML and Patterns. Prentice Hall, Upper Saddle River, NJ. 1998.
[LIB] Jesse Liberty. Beginning Object-Oriented Analysis and Design with C++. WROX, Birmingham, UK. 1998.
[OST] Bernd Oestereich. Developing Software with UML, Object-Oriented Analysis and Design in Practice. Addison-Wesley, Reading, MA. 1997.
[RUM] James Rumbaugh, Michael Blaha, William Premerlani, Frederick Eddy, and William Lorensen. Object-Oriented Modeling and Design. Prentice Hall, Upper Saddle River, NJ. 1991.
[ANTI] Brown, Malveau, McCormick, Mowbray. AntiPatterns. Wiley. New York, NY. 1998.
[FOW-2] Martin Fowler. Analysis Patterns: Reusable Object Models. Addison-Wesley, Reading, MA. 1997.
[COAD] Peter Coad. Object Models: Strategies, Patterns, & Applications. Prentice-Hall, Upper Saddle River, NJ. 1997.
[Go4] Erich Gamma, Richard helm, Ralph Johnson, and John Vlissides. Design Patterns, Elements of Reusable Object-Oriented Software. Addison Wesley, Reading, MA. 1995.
[POSA] Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, and Michael Stal. Pattern Oriented Software Architecture: A System of Patterns. Wiley. New York, NY. 1998.
[ROG] Gregory F. Rogers. Framework-Based Software Development in C++. Prentice Hall, Upper Saddle River, NJ. 1997.
[POPE] Alan Pope. The CORBA Reference Guide: Understanding the Common Object Request Broker Architecture. Addison-Wesley, Reading, MA. 1997.
[ALX] Christopher Alexander. The Timeless Way of Building. Oxford University Press. New York, NY. 1979.
[GAB] Richard P. Gabriel. Patterns of Software: Tales from the Software Community. Oxford Press, New York, NY. 1996.
[LAN] Thomas K. Landauer. The Trouble with Computers: Usefulness, Usability, and Productivity. MIT Press, Cambridge, MA. 1995.
[WIN-1] Terry Winograd and Fernando Flores. Understanding Computers and Cognition: A New Foundation for Design. Ablex Publishing Corporation. Norwood, NJ. 1986.
[WIN-2] Terry Winograd. Bringing Design to Software. Addison Wesley, Reading, MA. 1996.
[PFL] Shari Lawrence Pfleeger. Software Engineering Theory and Practice. Prentice Hall, Upper Saddle River, NJ. 1998.
[SCH] Stephen R. Schach. Classical and Object-Oriented Software Engineering, ed. 4. WCB McGraw-Hill, Boston. 1999.
[SHN] Ben Shneiderman. Designing the User Interface, Strategies for Effective Human-Computer Interaction , ed. 3. Addison-Wesley, Reading, MA. 1998.
[SOM] Ian Sommerville. Software Engineering, ed. 5. Addison-Wesley, Reading, MA. 1996.
[FOW-1] Martin Fowler with Kendall Scott. UML Distilled: Applying the Standard Object Modeling Language. (ed. 2). Addison-Wesley, Reading, MA. 1997.
[HAR] Paul Harmon and Mark Watson. Understanding UML, The Developer's Guide. Morgan Kaufman, San Francisco. 1997.
[UML-1] James Rumbaugh, Ivar Jacobson, and Grady Booch. The Unified Modeling Language Reference Manual. Addison-Wesley, Reading, MA. 1999.
[UML-2] Grady Booch, James Rumbaugh, and Ivar Jacobson. The Unified Modeling Language User Guidel. Addison-Wesley, Reading, MA. 1998.
I maintain a list of links at www.mathcs.sjsu.edu/faculty/pearce/ooa.