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CS116a

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Course Info:
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HW Assignments:
  [Hw1]  [Hw2]  [Hw3]
  [Hw4]  [Hw5]  [Quizzes]

Practice Exams:
  [Midterm]  [Final]

                           












Learning Outcomes versus Collected Course Materials
LO1LO2LO3LO4LO5LO6N/A
HW1X
HW2XX
HW3XX
MT1P1X
MT1P2X
MT1P3X
MT1P4XX
MT1P5X
HW4XX
HW5XXX

MTxPn = Midterm x Problem n. FEPn = Final Exam Problem n. There are two sections of this class. Midterm and final info is for the first sections test, but the second section covered comparable outcomes. Within the class there were two versions of a given test; however, these two versions were just problem permutations of each other. The results above are all for the first of these two permutations. The two classes each had different tests which were variants of each other, testing the same learning outcomes.

LO1 (Learning Outcome 1) -- Implement a curve drawing algorithm in OpenGL.

LO2 -- Create simple 2D or 3D scenes in OpenGL.

LO3 -- Write an OpenGL programs using shaders.

LO4 -- Use OpenGL clipping and viewport functions in both 2D and 3D.

LO5 -- Write an OpenGL program that makes used of 2D or 3D affine transformations.

LO6 -- Write an OpenGL program that makes use of lighting and different kinds of materials.

N/A -- Important material covered in the course but not directly related to a specific learning outcome.