Latency Reduction




CS185c

Chris Pollett

May 8, 2019

Outline

Introduction

Simplify the Virtual World

Mesh Reduction

Vertex Simplification Techniques

In-Class Exercise

Joined Hexagons

Improving Rendering Performance

From rendered image to switching pixels

Tearing

Using Prediction

Post-Rendering Image Warp

Time Warp Handling Time Warp

Flaws in the Warped Image

Visibility Event

Increasing Frame Rates