A Magic System Without Latency Issues
Let's consider a perfect VR system which has no latency issues...
- In a perfect VR system, as the head moves, the viewpoint must change for visual rendering.
- Such a system knows perfectly the head position and orientation at any time.
- The VWG continuously maintains the position and orientation of all objects in the world, and the visual rendering system maintains all perspective and viewpoint transformations, and the entire rasterization process continuously sets the RGB values on the display according to the shading model.
- The display continuously updates, taking no time to switch pixels.
- The display has retina-level resolution and a dynamic range of light output over seven orders of magnitude to match human perception.
- Visual stimulation in the VR world matches what would occur in a similar physical world in terms of geometry.
- There are no errors in time and space.