VR Experiences, History, Start HTML




CS185c

Chris Pollett

Jan 30, 2019

Outline

Introduction

Universal Simulation Principle

Synthetic Versus Captured

Health and Safety

Modern VR Experiences

Video Games

These can feel more realistic and can either have a first person point of view (from the characters eye like (a) and (d)) or third person point of view (from above or behind the character as in (c))

VR Cinema

Telepresence


Virtual Societies

Empathy

Education

Virtual Prototyping

Health Care

Augmented and Mixed Reality

New Human Experiences

History of VR





HTML and Javascript

HTML Variants

Basic Syntax

Minimal HTML 5 Document

In-Class Exercise