CS 134 Lectures Supplementary Notes


Lecture 0: Introduction to Game Design

Lecture 1: Game Design Principles

Lecture 2: Introduction to Computer Graphics

Lecture 3: irrLicht Game Engine

Lecture 4: irrLicht Game Engine

Lecture 5: Beyond irrLicht

Lecture 6: Scene Graphs

Lecture 7: A* Path Finding

Lecture 8: Chasing, Flocking

Lecture 9: Finite State Machines

Lecture 10: Fuzzy Logic

Lecture 11: Collision Detection

Lecture 12: Collision Response

Lecture 13: Projectiles

Lecture 14: Laws of Motion

Lecture 15: Levels of Detail

Lecture 16: Students' Presentations: A*, Shadows, Terrain

Lecture 17: Introduction to Networking

Lecture 18: Decision Trees and Neural Networks

Lecture 19: Particle Systems, Terrains

Lecture 20: Animation