CS 134 Lectures Supplementary Notes
Lecture 0: Introduction to Game Design
Lecture 1: Game Design Principles
Lecture 2: Introduction to Computer Graphics
Lecture 3: irrLicht Game Engine
Lecture 4: irrLicht Game Engine
Lecture 5: Beyond irrLicht
Lecture 6: Scene Graphs
Lecture 7: A* Path Finding
Lecture 8: Chasing, Flocking
Lecture 9: Finite State Machines
Lecture 10: Fuzzy Logic
Lecture 11: Collision Detection
Lecture 12: Collision Response
Lecture 13: Projectiles
Lecture 14: Laws of Motion
Lecture 15: Levels of Detail
Lecture 16: Students' Presentations: A*, Shadows, Terrain
Lecture 17: Introduction to Networking
Lecture 18: Decision Trees and Neural Networks
Lecture 19: Particle Systems, Terrains
Lecture 20: Animation