#include #include "Thing.h" Thing::Thing() { } Thing::~Thing() { } map Thing::get_data() { return data; } void Thing::insert(const string key, const int value) { data[key] = value; } map::iterator Thing::search(const string key) { map::iterator it = data.find(key); if (it != data.end()) cout << " (found) "; else cout << " (not found) "; return it; }