CS298 ProposalScrabble Artificial Intelligence GamePriyatha Joji Abraham (priyathajoji@gmail.com) Advisor: Dr. Chris Pollett Committee Members: Dr. Robert Chun, Dr. Philip Heller Abstract:The primary objective of this project is to build two intelligent AI players for Scrabble game that have different move generation and end - game strategies and evaluate both in terms of different statistics like the quality of moves, highest score, and memory consumption. The first AI player will be a version of Maven, the most notable Scrabble AI player that combines a one - ply search that evaluates the candidate moves and selects the most promising moves based on optimal decision making and has a Q - sticking end - game strategy. The Q - sticking strategy plays out the unplayable tiles that produce an awkward rack during end game. The second AI player would be implemented differently and contains a static evaluation function that selects best-first move and a slow-play end - game strategy with the intent of maximizing score. The main challenge of this game is it is a game of imperfect information as each rack of tiles is hidden from the opponent and the consumption of time to calculate most promising moves. Moreover, playing out the unplayable tiles like Q, Z, J during end - game is crucial and challenging. CS 297 Results:
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References:[1] S. Russell and P. Norvig, Adversarial search, in Artificial Intelligence: A Modern Approach, 3rd ed. New Jersey: Pearson, 2010, Ch. 5, pp. 161-189. [2] F. Di Maria and A. Strade, An artificial intelligence that plays for competitive scrabble, in Proc. AI*IA Workshop, Bologna, Italy, 2012, Vol. 860, pp. 98-103. [Online].Available: http://ceurws.org/Vol-860/paper16.pdf [3] C. Browne et al., A survey of Monte Carlo Tree Search methods, in IEEE Trans. Comp. Intelligence and AI in Games, Vol. 4, no. 1, pp. 1-43, Mar. 2012. [Online]. Available: http://www.cameronius.com/cv/mcts-survey-master.pdf
[4] M. Richards and E. Amir, Opponent modeling in Scrabble, in Proc. 20th International Joint Conf. Artificial Intelligence, Hyderabad, India, 2007, pp. 1482-1487. [Online]. Available: http://reason.cs.uiuc.edu/mdrichar/my_papers/IJCAI07-239.pdf
[5] B. Sheppard, World-championship-caliber Scrabble, Artificial Intelligence, Vol. 134, pp. 241- 275, Jan. 2002. [Online]. Available: http://ac.elscdn.com/S0004370201001667/1-s2.0-S0004370201001667-main.pdf?_tid=490191b6-2168-11e7-91f6- 00000aacb35e&acdnat=1492211924_4ed8a733c08936feace8b1ad2aab9c37 |