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CS297 ProposalShortest Meeting Point in a Game FrameworkNithin Reddy (nithin at bokkareddy.com) Advisor: Dr. Chris Pollett Description: This project will implement the shortest path meeting point algorithm of multiple robots on a weighted terrain [1] into a game framework. The game framework will then be used to study the algorithm in an attempt to verify the algorithm's efficiency. The research project will also examine some aspects that the original algorithm disregards, such as the impact of different types of robots and different terrain types. The game framework will be based on a modified version of ex-San Jose State Professor Rudy Rucker's POP framework. The POP framework will be ported to C# 2.0, and will use managed DirectX. The purpose of porting the POP framework is to simplify the existing code base. New packages will be added to the framework to support height-based terrains, as the current POP framework only supports flat terrains. Schedule:
Deliverables: The full project will be done when CS298 is completed. The following will be done by the end of CS297: 1. Direct3D Demo (Feb. 7) 2. Pick 'N Pop Game (Feb. 28) 3. Mesh Demo (Mar. 7) 4. Flat Meeting Point Demo (Ap. 4) 5. Performance Testing Framework (Apr. 18) 6. Comparison Paper of Meeting Point Performance in Flat Terrain (Apr. 25) 7. Height mapped terrain Demo (May 16) References: [Rucker2002] Software Engineering and Computer Games. R. Rucker. Addison Wesley. 2002. [Cormen2001] Introduction to Algorithms. T. Cormen, C. Leiserson, R. Rivest, and C. Stein. MIT Press. 2001. [Lanthier] Calculating the Meeting Point of Scattered Robots on Weighted Terrain Surfaces. M. Lanthier, D. Nussbaum, and T-J Wang. PUBLISHER. YEAR. |