CS185c
Chris Pollett
Feb. 27, 2012
#import <UIKit/UIKit.h> @interface SecondPhone2012ViewController : UIViewController @property (weak, nonatomic) IBOutlet UIButton *button1; @property (weak, nonatomic) IBOutlet UIButton *button2; @property (weak, nonatomic) IBOutlet UIButton *button3; @property (weak, nonatomic) IBOutlet UIButton *button4; @property (weak, nonatomic) IBOutlet UIButton *button5; @property (weak, nonatomic) IBOutlet UIButton *button6; @end
@synthesize button1; @synthesize button2; @synthesize button3; @synthesize button4; @synthesize button5; @synthesize button6; - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self willAnimateRotationToInterfaceOrientation: self.interfaceOrientation duration:0]; } -(void)willAnimateRotationToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration { if(UIInterfaceOrientationIsPortrait(interfaceOrientation)) { button1.frame = CGRectMake(20, 20, 125, 125); button2.frame = CGRectMake(175, 20, 125, 125); button3.frame = CGRectMake(20, 168, 125, 125); button4.frame = CGRectMake(175, 168, 125, 125); button5.frame = CGRectMake(20, 315, 125, 125); button6.frame = CGRectMake(175, 315, 125, 125); } else { button1.frame = CGRectMake(20, 20, 125, 125); button2.frame = CGRectMake(20, 155, 125, 125); button3.frame = CGRectMake(177, 20, 125, 125); button4.frame = CGRectMake(177, 155, 125, 125); button5.frame = CGRectMake(328, 20, 125, 125); button6.frame = CGRectMake(328, 155, 125, 125); } }
//note strong as the controller DOES own them @property (strong, nonatomic) IBOutlet UIView *portrait; @property (strong, nonatomic) IBOutlet UIView *landscape;
#define degreesToRadians(x) (M_PI * (x)/180.0)
if(toOrientation == UIInterfaceOrientationPortrait) { self.view = self.portrait; //selects which view //next two lines set up rotation need self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); // this is rect view should live in self.view.bounds = CGRectMake(0.0, 0.0, 320.0, 460.0); } else if (toOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); self.view.bounds = CGRectMake(0.0, 0.0, 460, 320); } // similar code for the other two orientations;
Which of the following is true?
NSLog(@"Hello world of logging");
public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if(getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) { setContentView(R.layout.main_portrait); } else { setContentView(R.layout.main_landscape); } //other code of onCreate }
Log.i("Hw1", "Main ViewCreated");
SharedPreferences myPref = getSharedPreferences("MY_APP_PREFS", Context.MODE_WORLD_WRITEABLE + Context.MODE_WORLD_READABLE); Log.i("My_Activity", "Old Some_Key" + myPref.getString("Some_Key","Key did not exist") ); //second arg is returned if key did not exist Editor myPrefEditor = myPref.edit(); myPrefEditor.putString("Some_Key", "Some Value"); myPrefEditor.commit();