Learning Outcomes versus Collected Course Materials (Sec 1)
| LO1 | LO2 | LO3 | LO4 | LO5 | N/A |
HW1 | X | X | | | | |
HW2 | X | X | | | X | |
HW3 | | X | X | | | |
MTProb1 | | | | | | X |
MTProb2 | | | X | | |
MTProb3 | | | | X | | |
MTProb4 | | | | | X | |
MTProb5 | | X | | | | |
HW4 | | X | | X | | |
Project | X | X | X | X | X | |
FProb1 | | | | | X | |
FProb2 | | | X | | | |
FProb3 | | | | | | X |
FProb4 | | X | | | | |
FProb5 | | | | | | X |
FProb6 | X | | | | | |
FProb7 | | | | X | | |
FProb8 | | | X | | | |
FProb9 | | X | | | | |
FProb10 | | | | X | | |
Each class had distinct versions of all exams. Within a class there were also
two versions of a given test; however, these two versions were just problem permutations
of each other. The results above are all for the first of these two permutations.
LO1 (Learning Outcome 1) -- Create a working mobile phone application and test it both in a simulator and on a mobile device.
LO2 -- Write a mobile application that involves GUI components and makes use of touch events to manipulate these components.
LO3 -- Write a mobile application that uses the mobile devices Networking or Telephony APIs.
LO4 -- Write a mobile application that uses a either the camera, location, or device graphics API.
LO5 -- Write a mobile application that stores program data persistently using an API like sqlite.
N/A -- Important material covered in the course but not directly related to a specific learning outcome.
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