CS185c
Chris Pollett
Sep. 21, 2009
To make the keyboard go away after a user hits return on the iPhone, the programmer needs to:
/* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */
-(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation: (UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration { UIInterfaceOrientation toOrientation = self.interfaceOrientation; [UIView beginAnimations:@"move my stuff" context:nil]; //says we'd like the switch animated; give animation block a name if(toOrientation == UIInterfaceOrientationPortrait || toOrientation == UIInterfaceOrientationPortraitUpsideDown) { myScreenComponent.frame = CGRectMake(x,y,width, height); // ... } else { myScreenComponent.frame = CGRectMake(xlandscape,ylandscape, width_ls, height_ls); // ... } [UIView commitAnimations]; // our animation clock is finished }
IBOutlet UIView *landscape; IBOutlet UIView *portrait;
if(toOrientation == UIInterfaceOrientationPortrait) { self.view = self.portrait; //selects which view //next two lines set up rotation need self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); // this is rect view should live in self.view.bounds = CGRectMake(0.0, 0.0, 320.0, 460.0); } else if (toOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); self.view.bounds = CGRectMake(0.0, 0.0, 460, 320); } // similar code for the other two orientations; // degreesToRadian is #define degreesToRadian(x) (M_PI *(x)/180.0)
NSLog(@"Hello world of logging");