Learning Outcomes versus Collected Course Materials
| LO1 | LO2 | LO3 | LO4 | LO5 | N/A |
HW1 | X | | | | | |
HW2 | X | X | | | X | |
HW3 | | X | X | | | |
Midterm P1 | | X | | | | |
Midterm P2 | | | | | X | |
Midterm P3 | | | X | | | |
Midterm P4 | X | | | | | |
Midterm P5 | | | | | X | |
HW4 | | | | X | | |
LO1 (Learning Outcome 1) -- Create a working mobile phone application and test it both in a simulator and on a mobile device.
LO2 -- Write a mobile application that involves GUI components and makes use of touch events to manipulate these components.
LO3 -- Write a mobile application that uses the mobile devices Networking or Telephony APIs.
LO4 -- Write a mobile application that makes use of the device graphics APIs such as OpenGL.
LO5 -- Write a mobile application that stores program data persistently using an API like sqlite.
N/A -- Important material covered in the course but not directly related to a specific learning outcome.
The outcomes listed above are for Version 1 (of 2) for both the midterm and final. Version 2 was a permutation of the problems of Version 1.
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