CS175
Chris Pollett
Oct 1, 2014
-(NSUInteger)supportedInterfaceOrientations { return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeRight); }
#import <UIKit/UIKit.h> @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UIButton *actionButton1; @property (weak, nonatomic) IBOutlet UIButton *actionButton2; @property (weak, nonatomic) IBOutlet UIButton *actionButton3; @property (weak, nonatomic) IBOutlet UIButton *actionButton4; @property (weak, nonatomic) IBOutlet UIView *contentView; @end
@#import "ViewController.h" @interface ViewController () @end @implementation ViewController -(void)willAnimateRotationToInterfaceOrientation: (UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [self doLayoutForOrientation:toInterfaceOrientation]; } -(void)doLayoutForOrientation: (UIInterfaceOrientation)orientation { if(UIInterfaceOrientationIsPortrait(orientation)){ [self layoutPortrait]; } else { [self layoutLandscape]; } } static const CGFloat buttonHeight = 40; static const CGFloat buttonWidth = 120; static const CGFloat spacing = 20; -(void)layoutPortrait { CGRect b = self.view.bounds; CGFloat contentWidth = CGRectGetWidth(b) - (2 * spacing); CGFloat contentHeight = CGRectGetHeight(b) - (4 * spacing) - (2 * buttonHeight); self.contentView.frame = CGRectMake(spacing, spacing, contentWidth, contentHeight); CGFloat buttonRow1y = contentHeight + (2 * spacing); CGFloat buttonRow2y = buttonRow1y + buttonHeight +spacing; CGFloat buttonCol1x = spacing; CGFloat buttonCol2x = CGRectGetWidth(b) - buttonWidth - spacing; self.actionButton1.frame = CGRectMake(buttonCol1x, buttonRow1y, buttonWidth, buttonHeight); self.actionButton2.frame = CGRectMake(buttonCol2x, buttonRow1y, buttonWidth, buttonHeight); self.actionButton3.frame = CGRectMake(buttonCol1x, buttonRow2y, buttonWidth, buttonHeight); self.actionButton4.frame = CGRectMake(buttonCol2x, buttonRow2y, buttonWidth, buttonHeight); } -(void)layoutLandscape { CGRect b = self.view.bounds; CGFloat contentWidth = CGRectGetWidth(b) - buttonWidth - (3 * spacing); CGFloat contentHeight = CGRectGetHeight(b) - (2 * spacing); self.contentView.frame = CGRectMake(spacing, spacing, contentWidth, contentHeight); CGFloat buttonX = CGRectGetWidth(b) - buttonWidth - spacing; CGFloat buttonRow1y = spacing; CGFloat buttonRow4y = CGRectGetHeight(b) - buttonHeight - spacing; CGFloat buttonRow2y = buttonRow1y + floor((buttonRow4y - buttonRow1y) * 0.33); CGFloat buttonRow3y = buttonRow1y + floor((buttonRow4y - buttonRow1y) * 0.667); self.actionButton1.frame = CGRectMake(buttonX, buttonRow1y, buttonWidth, buttonHeight); self.actionButton2.frame = CGRectMake(buttonX, buttonRow2y, buttonWidth, buttonHeight); self.actionButton3.frame = CGRectMake(buttonX, buttonRow3y, buttonWidth, buttonHeight); self.actionButton4.frame = CGRectMake(buttonX, buttonRow4y, buttonWidth, buttonHeight); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. UIApplication *app = [UIApplication sharedApplication]; UIInterfaceOrientation currentOrientation = app.statusBarOrientation; [self doLayoutForOrientation: currentOrientation]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
NSLog(@"Hello world of logging");