Track and Arc Interfaces, Blender




CS116a

Chris Pollett

Oct. 9, 2013

Outline

Introduction

Screen set-up for track and arcball.

Trackball and Arcball Interfaces

Interface Properties

Path Independence of Arcball

Implementation

Blender

Using Blender

The start screen for Blender

Moving around the Scene/Panels

Initial user perspective

Outliner Panel

Outliner Panel

Adding Objects

Cross Hair

Changing an Objects Location, Rotation, Scale

  • Once an object is on the screen we can then move it around. There are a few different ways we can do this.
  • By default, if we right click on an object, we can then drag it around on the screen.
  • We can also use the Object Tools sidebar on the left hand side of the 3D Scene panel.
  • In this sidebar we can select a transformation we want from: translate, rotate, scale. Then if we click on an object and move that action is done on the object.
  • Lower down on the sidebar there will also appear the current values for the current transform. We can actually click on these and enter them using numbers.
  • Alternatively, on the upper right corner of the 3D Scene panel there is a plus sign pullout that looks like:
    Plus Sign Pull out
    Clicking this will open a right sidebar that contains info about the transforms on the current object which you can adjust.
  • Yet another way to adjust the transformations applied to an object is to first click on the object in the Outliner. Then beneath the Outliner, notice the following Property Panel Header strip on which one clicks on the cube.
    Property Panel Header
    Once the cube is clicked, property panel will display several things about the object including its Transform which you can then edit.
  • More on Moving Things Around

    Adding Materials to an Object to Change its Color

    Adding a Texture to an Object

    Rendering a Scene