CS 134 Lectures Supplementary Notes
Lecture 0: Introduction to Game Design
Lecture 1: Game Design Principles
Lecture 2: Introduction to Computer Graphics
Lecture 3: XNA 2D Tutorial
Lecture 4: XNA 2D Tutorial Additional
Lecture 5: XNA 3D Tutorial
Lecture 6: XNA 3D Tutorial Additional
Lecture 7: irrLicht Game Engine
Lecture 8: irrLicht Game Engine
Lecture 9: Beyond irrLicht
Lecture 10: Scene Graphs
Lecture 11: A* Path Finding
Lecture 12: Chasing, Flocking
Lecture 13: Finite State Machines
Lecture 14: Fuzzy Logic
Lecture 15: Collision Detection
Lecture 16: Collision Response
Lecture 17: Projectiles
Lecture 18: Laws of Motion
Lecture 19: Levels of Detail
Lecture 20: Additional A*, Shadows, Terrain
Lecture 21: Introduction to Networking
Lecture 22: Networking in XNA
Lecture 23: Decision Trees and Neural Networks
Lecture 24: Particle Systems, Terrains
Lecture 25: Animation